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Democratizing access to official telemetry esports data.

Get access to CS2 and Dota 2 esports data through a powerful API available for early stage entrepreneurs, students, developers, researchers, and fans.

About Open Access

The GRID Open Access goal is to enhance the accessibility of in-game data and emphasize the importance of utilizing official sources. Pre-revenue startups, academic institutions, independent developers, and fans can get free data access to in-game esports data hosted on the GRID Data Platform.

Open Access users benefit from various data feeds for esports applications, comprehensive documentation, detailed walkthroughs, and personalized support from the GRID Team.

These resources enable creators to fully experience the superior quality and reliability of official data sources, in contrast to unofficial ones.

GRID proudly supports over 250 projects across 10+ categories, including data visualization, analysis, AI applications, and scholarly research.

Get Access to Free Data & Esports Data API

MORE TITLES COMING SOON

Open Access Esports Projects Using Official Data APIs.

Category
Livescore + Data Visualisation

Gameflow is building an all-in-one esports destination where you can follow and watch your favorite teams in a tailored experience.

Category
Community & Talent Scouting

Gamrly aims to create a social network for esports players, offering tools to help them promote themselves and connect with influential professionals in the industry.

Category
Fantasy Esports

Clout Fantasy is a Daily Fantasy where you test your Esports knowledge by picking the best teams and players.

Explore How to Use Free Esports Data and Get Inspired.

Apply for GRID Open Access

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Frequently Asked Questions

In-game data in esports refers to the collection, analysis, and utilization of data generated by players’ interactions within a video game during competitive play.

This data encompasses a wide array of metrics, including but not limited to: player movements, in-game decisions, timing of specific actions, usage of game resources (like ammunition, abilities or items), positioning on the game map and much more. 

At GRID we recognize the following types of in-game data — live. central, historical, statistics, predictions and video feed.

In-game data may also be referenced as esports data or game data.

For more information check the article Dive into the game: Understanding Telemetry Data in the GRID Knowledge Hub.

When GRID refers to esports data, we’re referencing both in-game data points — a player action capturing an objective or eliminating X player using Y item; as well as out-of-game data points — which players are on which esports team at a given time and past, current and future matches.

These data points combined give incredible context to what has happened in esports history and help inform what could happen next.

Currently, Open Access gives you free access to select tournament data for two esports titles, Counter-Strike 2 and Dota2. GRID is working to add new titles to Open Access overtime. 

Additional titles are available for enterprise customers. You can use the following forms to get in touch with our Sales team:

League of Legends
Valorant
Rainbow Six Siege 

Official data means that the data collected from professional esports matches is licensed from game publishers & tournament organizers through recognized partnerships. Data collected without express permission from these rights holders is unofficial data and is subject to legal action, not to mention being of inferior quality due to its unreliable and delayed collection methods such as scraping.

Working with officially licensed data supports the gaming & esport ecosystem’s growth, since rights holders are able to take part of the value chain as well as recognize stand out use cases, rather than pursue them for illegitimate usage. 

There are several benefits to using GRID esports data, namely: its ease-of-use, officially licensed usage, and growing of the community of esports data users. 

GRID uses a title agnostic model, which means that regardless of the title, the data points will look the same, incredibly reducing the complexity working with multiple different game titles. For instance you can work the same way with the data GRID offers from CS2 to Dota2 — there’s no learning curve between titles.

GRID data is officially licensed from partnerships with game publishers and tournament organizers, meaning a reliable and clean data pipeline leading to unparalleled accuracy of the data you process. Any project built using GRID data is protected from takedown risk due to unlicensed usage complaints.

Official data is leading the way for the gaming & esports data revolution. By putting previously unavailable official esports data into the hands of the community, GRID is actively trying to help the projects our users are developing grow into the next big case-study for in-game data. 

Open Access is free-of-charge. To access additional game titles and become an enterprise customer with its own set of benefits and dedicated services, use the following forms to get in touch with our Sales team:

League of Legends
Valorant
Rainbow Six Siege 

Getting access to esports data and contextualizing it can be difficult and tedious. There are a variety of existing tools available, but their applications are limited.

GRID wants to help the next generation of data enthusiasts gain access to high-quality data and standardize data collection methods to enable more opportunities for building with data, rather than spending time continuously maintaining and fixing a data pipeline.

The mission of GRID is to help democratize access to gaming & esports data and lead its revolution in the industry and users like you help further this mission. 

There have been a few projects built on Open Access by GRIDers, such as building a Twitch ChatBot using in-game data and a tutorial on consuming an esports GraphQL API using JavaScrip.

If you are building a project on Open Access and would like to share a case study or tutorial for a chance to be featured on the GRID blog, please get in touch with [email protected].